Texas Holdem Cheat Card

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  1. Texas Holdem Card Cheat Sheet
  2. Texas Holdem Percentages Cheat Sheet

Texas Holdem is a skill based card game played by people from all over the world in casinos and online. It is particularly popular in America which is also the birthplace of the game. Many people dream of winning the World Series of Poker Main Event which crowns the unofficial best No Limit Texas Hold'em player every year. Dec 31, 2020 Unibet offers a standout 1% rake for lower buy-in limits on popular game types Texas Holdem and Omaha, a rake% that only PokerStars (3% at lower buy-ins) gets close to. May 28, 2020 It is used in massively popular forms of poker such as Texas Holdem or Omaha and poker-based casino games such as 3-card poker. Our poker-hand rankings cheat sheet is a nice ally in your. Texas Holdem Hands. In Texas Holdem poker, players construct hands of playing cards according to predetermined rules, which vary according to which variant of poker is being played. These Texas Holdem hands are compared using a hand ranking system that is standard across all variants of poker. At Cheat Happens we have over 19,000 game trainers for over 5,400 PC games. Our Trainer Manager will help you to keep all those trainers organized, up-to-date and easily accessible for the games you are currently playing.

Only starting out with poker in 2020?

I remember when I started with poker, I found remembering the important parts of the game challenging.

But your journey can become easier with this printable poker cheat sheet for beginners (I wish I had this when starting out!).

Table Of Contents

  • How To Use This Texas Holdem Poker Cheat Sheet.
  • How To Use This Pot Odds Cheat Sheet – Facing River Bet Example
  • How To Use This Pot Odds Cheat Sheet – Facing Flop Bet Example
  • Poker Hands Cheat Sheet: Best Texas Hold em Hands

Poker Cheat Sheet For Texas Holdem:

Download the high-quality Poker Cheat Sheet printable (PDF) version:

The cheat sheet includes hyperlinks for further reading on any material you may not yet know.

Click here for more information on pre-flop and post-flop. We also discuss Texas Holdem bet sizing in the highlighted link.

If you like the cheat sheet, you may also enjoy these these awesome starting hand charts from upswing poker. They are a more detailed version of the starting hands section in the cheat sheet above which supplement it nicely. Amazingly they have been downloaded almost 200,000 times!

How To Use This Texas Holdem Poker Cheat Sheet.

Step 1: Find your hand on the chart (example KT suited)

Step 2: Determine whether you should follow coloured or number schematic.

Either:

  • If first to raise (no other player has raised before you), follow the coloured schematic.
  • If facing a raise or reraise, follow the numbered schematic.

Note: If playing on a 6max table (6 players as opposed to 9), the yellow coloured hands will also be able to be played from any position.

See the image below for the numbered and colour schematic.

Step 3: Take into account information give under headings preflop and post flop.

How to play poker preflop is a tough subject to cover in detail. There are many factors you need to take into account such as:

  • Your position and your opponents position.
  • Your opponents likely holdings
  • Board texture
  • Previous history

A brief explanation of why position is powerful and why we play fewer hands when there are more players left to act (still with a hand):

When playing on a fullring table, you will have to contend with nine players, who each have a chance of picking up a big hand. Therefore, when playing a full ring game, you will play fewer hands. You can read more on this concept at fullring vs. 6max.

The difference in player numbers is also why we play a wide range of hands from the Button, but very few hands from UTG (first position). When opening the Button, we only have two players left to act (unlikely for them to have a strong hand), whereas when playing from UTG in a full ring game, eight other players could potentially pick up a big hand.

For more in-depth details on this see Texas Holdem Strategy and Position is King!

Step 4: Take home some cash

Hopefully, this poker cheat sheet will help you ‘bring home the bacon' as they say, but there is always something more to learn in poker. Keep reading for some more cheat sheets which might be of use to you.

Get Your Miniature (Credit Card Sized) Texas Holdem Starting Hands Cheat Sheet

This cheat sheet only contains the most vital information you need so it can handily fit in your pocket. The legends have also been squeezed onto the hand chart in front of hands we always fold.

To download printable PDF which is scaled to credit card size, use the Facebook unlock button:

Poker Odds Cheat Sheet (for Texas Hold'em)

Get your pot odds cheat sheet below. You can use this to determine the number of outs required to continue based on the pot odds you are being offered. You can also use it to convert between percentages, required outs and ratios for all kinds of situations in poker. The pot odds cheat sheet is explained in more detail below:

Click here to get a high-quality printable pdf version of the Poker Odds Cheat Sheet.

When your opponent bets you will be offered odds based on the size of his bet. For example, if your opponent bets half pot you will be offered odds of 3:1 on a call (call 1 to win 3). Essentially, it is your risk to reward ratio.

Pot odds will tell you whether is it correct for you to call or fold based on what size our opponent bet and how many cards that will improve our hand.

If you are interested in the learning poker math, check out our best poker books recommendation page here for some awesome books on poker math.

How To Use This Pot Odds Cheat Sheet – Facing River Bet Example

Texas hold

1. Work out pot odds

In this hand, our opponent bets $26 into a $41.5 pot making the total pot size $67.5. This gives us odds of 67.5: 26 (67.5 = 41.5+26). Or approximately 2.6:1. You can also see how to convert this into a percentage in our article pot odds.

2. Find 2.6:1 on the card (or as close to it as possible).

We locate 2.6:1 on the chart tells us that 2.6:1 translates to 30.11% pot equity. In other words:

  • if we win 30% of the time, we will break even,
  • if we win > 30% of the time we will make a profit on average in this situation
  • if we win <30% of the time, we will make a loss on average in this situation

3. Determine our actual equity

This is the tough part, unfortunately.

You have to estimate how often you are beaten by your opponent in order to determine if you can profitably call or not. To do this you can use a program such as equilab to plug in hands that you think your opponent may have and the hand that you currently hold. To learn more about estimating what your opponent may be holding see the article poker hand range: the comprehensive beginner guide. From the example above, we plug in some hands we think our opponent may have and see that we have 34% equity:

4. Determine if we can profitably call.

Since our equity is greater than our pot odds, we can profitably call the river bet. If our equity were less than the pot odds being offered, we would have to fold as we cannot c call.

How To Use This Pot Odds Cheat Sheet – Facing Flop Bet Example

Let's take a similar situation (confronted with a bet), except this time we are on the flop with KQs, and we have a flush draw with nine outs. A King and Queen which could be considered outs, but they aren't clean outs. This means even if we hit our hand we still may not win (say for example our opponent has AA).

1. Work out equity percentage:

Since we have nine clean outs, we can simply go to the number 9 on the card and then determine our equity.

Texas Holdem Cheat Card

This means that we need a minimum pot odds of 1.9:1 or 38% when we have nine outs on the flop with two cards still to come.

3. Compare pot odds to odds given by bettor.

Our equity is 38%, so we need pot odds of less than 38%. The lower the pot odds, the more profitable the call.

Our pot odds are 12.5/33 which is 37%, and hence we just about have the pot odds to call. However, we are also in positon (and will act last with more information) and have two overcards to the board (both a King and Queen will make top pair good kicker). So this is an easy call.

4. Further reading

Card

We need seven outs to continue, and we have nine outs with a flush draw. See calculating outs for more details.

For more information on how to use this poker cheat sheet see poker and pot odds.

This video will also be useful to you:

Poker Hands Cheat Sheet: Best Texas Hold em Hands

In case you aren't familiar with the hand strengths, and hand rankings of poker check out the printout Texas Holdem hands cheat sheet:

(You may also be interested in the rules of texas hold em)

There are a few important things to remember when memorising at the poker hand rankings:

Best Five Cards Win

In poker, it is always the best five cards wins. This means it is not only the pairs that matter if there is no clear winner (nobody has a pair), the decision will go down to high card wins.

Kickers

Kickers decide the winning hand when two opponents have the same pair or three of a kind. For example, if one opponent has AQ (ace-queen) and another has AJ, the opponent with AQ would win on an A7522 board as he has the five card hand of AAQ75 whereas the second opponent has AAJ75.

Texas Holdem Card Cheat Sheet

Split Pots

Split pots occur when opponents have the same hand. For example, imagine one opponent has A4 and the other A3 on AQ752 board. Both opponents would have five card hand of AAQ75. Neither the 4 or 3 would play.

You can get more information about hand rankings on our web page here.

If you are more visually inclined, check out this video on poker hand rankings:

For more on Texas Hold'em strategy, see poker 101.

Make sure you check out the fan favourite posts:

Common poker mistakes & Texas Holdem Poker Tips

Good luck at the poker tables with your new poker cheat sheet!

HowToPlayPokerInfo
Product Name
Free
Golf
Alternative namesPolish Polka, Polish Poker, Turtle
TypeDraw and discard
Players2+
CardsSingle deck of 52 or double deck of 104
DeckAnglo-American
Playing time10 minutes

Golf (also known as Polish Polka, Polish Poker, Turtle, Hara Kiri or Crazy Nines[1]) is a card game where players try to earn the lowest number of points (as in golf, the sport) over the course of nine deals (or 'holes').

The game has little in common with its solitaire cousin of the same name.

Deal[edit]

Two or three players use a standard 52-card deck. If played with four or more, a double-deck of 104 cards can be used.

Each player is dealt six cards face down from a shuffled deck. The remaining cards are placed face down to serve as the stock, from which the top card is taken and turned up to start the discard pile beside it. Players arrange their cards in two rows of three in front of them, and turn any two of these cards face up.[1] This arrangement is maintained throughout the game and players always have six cards in front of them.

Play[edit]

The object is for players to reduce the value of the cards in front of them by swapping them for lesser value cards and trying to get the lowest score. The highest score loses the game and the lowest score wins the game.

Beginning at dealer's left, players take turns drawing single cards from either the stock or discard piles. The drawn card may either be swapped for one of that player's six cards, or discarded. If the card is swapped for one of the face down cards, the card swapped in remains face up. If the card drawn is discarded, the player can then either flip a card or choose to make no move.

The round ends when a player has six face-up cards (sometimes the other players are given one final turn following this),[1] after which scoring happens as follows:[2][3]

  • Each Ace scores one point
  • Each Two scores minus two points.
  • Each numeral card from 3 to 10 scores its face value
  • Each Jack or Queen scores 10 points
  • Each King scores zero points
  • A pair of equal cards in the same column scores zero points for the column (even if the cards are both Twos)

During play, it is not legal for a player to pick up a card from the discard pile and return it to the discard pile without playing it, to allow another player to retrieve the card. A card picked up from the discard pile must be swapped with one of the current player's cards.

A full game is typically nine 'holes' (hands), after the player with the lowest total score is designated the winner.[1] A longer game can be played to eighteen holes.[1]

Variations[edit]

The variants in multiplayer golf are endless. Some common ones include:

Single-pack golf[edit]

For two to four players. Rules are the same as in double-pack golf. Sometimes, jokers are not used.

Four-card golf[edit]

Suitable for 3-7 players, in four-card Golf each player receives four cards face down in a 2×2 grid and reveal two before play begins.[4] Play proceeds similar to six-card golf. The end of a round is initiated by a player who thinks they can win `knocking', after which other players get one final turn.

Knocking[edit]

Golf can be played so that instead of ending the game automatically, a player must choose to 'knock' instead of taking their turn. Remaining players then have one turn to draw a card to improve their hands and then scores are totaled and recorded on a running score sheet. This rule is more common for four-card golf.[1]

Nine-card golf[edit]

One or two packs are involved, depending on the number of players. One pack is adequate for 1-3 players, two or more packs are suggested for 4+ players.[citation needed] To begin the game, each player is dealt nine cards, laying out the cards face down in a 3x3 grid. The method or pattern for how the players layout their 3x3 grid is arbitrary, as long as the cards remain face down.

The game is played as six-card golf. Once any grid contains only face-up cards, the game is immediately ended, there are no further turns, and all players must flip all their face-down cards to determine their scores. Scoring is the same as six-card golf, with players having to form a full three-of-a-kind column to have that column score zero.[1]

This process of game play continues for nine total games or until a player exceeds 50 points.[citation needed] Another option is to play to 100.

Texas Holdem Percentages Cheat Sheet

Optional rules of this version include:

  • Horizontal and diagonal lines of three also score zero[1]
  • Playing jokers in the game, which value -4 points[1]
  • Every pair of adjacent, row or column, equal cards scores zero[1]
  • If the player places four cards in a square pattern (i.e. 2x2 block) of the same face-point value, this results in some negative score, such as -25, for those four cards. This is difficult, but can be done.[5]
  • Instead of drawing a card, a player may choose to flip a card in their grid face up[citation needed]

Alternative scoring[edit]

There are many variants for point values of cards, including:

  • Jokers are added to the deck and score -5,[1] or some other negative number.
  • Jokers are +15 individually, or minus 5 as a pair.
  • Queens score 12, 13 or 20 points each.
  • Queen of spades scores 40 points, other Queens 10 each, and Eights are zero points.
  • One-eyed jacks are wild and automatically form a pair with an adjacent card (or complete a triplet in 9-card golf).
  • Jacks score zero, Queens 12, Kings 13.
  • Jacks are worth 20 points each and when a Jack is discarded, the following player loses a turn.
  • Twos are minus 2 instead of plus 2 (usually played in games without jokers).
  • Four of a kind wins all nine game automatically (usually played in 4-card golf).
  • A player who has a 9 card straight scores -12. This hand is considered a 'hole in 1'. If player does not obtain correct number of cards for a straight, then all points are added as usual.
  • A player may 'shoot the moon' by getting the maximum 60 points. He or she gets 0 points for the round, and all other players get 60 points.
  • When playing 8-card, 4x2, four kings on one side = -16 points.
  • In 'Cutthroat Golf' the kings are worth 15 points and if drawn from the deck can be traded for any other players up card. The card they receive must then be placed in their hand.

In some versions, making a pair or triple of cards of equal rank (sometimes vertically, sometimes horizontally and sometimes diagonally) reduces those cards' scores to zero.[1]

Cambio[edit]

Variants known as Cambio, Pablo or Cactus include 'power cards'. When a power card is drawn from the stock, it can either be used for its normal value or discarded to activate its power. (If a power card is drawn from the discards, it must be played as its number.)[1] A simple version of the game played in Malaysia has the following power cards:[1]

  • A Jack allows a player to look at one of their own cards (without their opponent seeing it)
  • A Queen allows a player to look at one of their opponent's cards (again without their opponent seeing)
  • A King allows a player to swap one of their own cards with that of their opponent
  • A joker allows a player to shuffle their opponent's cards around so that they no longer know what is where

John McLeod of Pagat.com speculates that these variants are Spanish in origin, as the game is recorded as being played by students in Spain, and many of its variant names are Spanish words (cambio meaning 'exchange').[1] The game had a commercial release as Cabo in 2010[1] and is similar to the 1996 Mensa Select winner Rat-a-Tat Cat.

Powers[edit]

'Powers' is an escalated version of Cambio where every card is given some sort of additional ability. The game can only end after knocking, and all cards stay face down unless a power dictates one should be turned up. You start the game with 6 cards, and can look at any two of them, with the rest staying hidden until you swap them or look at them with a power.

On your turn, you take the top card, and put it into your deck without looking at the card with which you want to swap it, and discard. Or, you can discard the card you have drawn straight away, and instead use the power of the card instead.

The abilities are as follows:

The Powers
Card TypePower
Red KingScores -1
Black KingCancels knock if turned over from the opponent's hand or drawn from the pile
QueenNothing (Dud)
JackPeek at one of your cards
10Peek at one of your opponent's cards
9Can swap any card in your opponent's deck for the 9
8Take the next two cards from the draw pile and put either one (or the 8 if you choose) into your deck
7Swap a row/column with another one in your opponent's set (disorienting them)
6Swap any one of your cards of for one of your opponent's
5Shield (Kept off to the side face-up, and used to block an opponents attacks)
4Turn one of your opponent's cards face up/Turn one of your cards face down
3Completely shuffle your opponent's 6 cards
2Can use any combination (without repeats) of two powers from 3 - Black King
AceAdd one card to your opponent's set/remove one card from your set

The Black King is the only card which can have its power applied when in a player's set.

Knocker's penalties and bonuses[edit]

Some play Golf and its variations such that that a player who knocks (turns over all cards first) but doesn't end with the lowest score is penalized:

  • Knocker adds a penalty of 10 or 20 points, or...
  • Knocker's score for the hand is doubled with 5 points added, or...
  • The knocker takes a score equal to the highest scoring player for that hand, or...
  • Knocker adds twice the number of people playing.

If the knocker's score is lowest, some play with a bonus:

  • Knocker scores zero instead of a positive score, or...
  • Knocker's score is reduced by the number of people playing.

References[edit]

  1. ^ abcdefghijklmnop'Rules of Card Games: Golf'. Pagat.com. 2012-05-25. Retrieved 2013-08-21.
  2. ^Six Card Golf, BicycleCards.com. Retrieved 25 January 2021.
  3. ^Six Card Golf, Pagat.com. Retrieved 25 January 2021.
  4. ^'Golf' (p.51) in Card & Dice Games by N.A.C. Bathe, Robert Frederick Ltd, 2004.ISBN1-889752-06-1
  5. ^Kiley, Oliver. '9 Cards of Golf - Rules'. 9 Cards of Golf. BoardGameGeek.com. Retrieved 25 February 2021.
  • Parlett, David (2004), The A–Z of card games (2nd ed.), Oxford University Press, pp. 169f, ISBN978-0-19-860870-7.

External links[edit]

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